About
Hi 👋 I'm Philippe, a Technical Artist passionate about solving complex problems and pushing the boundaries of real-time visuals.
My Unreal Engine journey began over a decade ago with UDK, and along the way, I explored Unity and Godot to broaden my perspective on different game development paradigms.
After completing a Technical Artist internship at Unity Technologies and earning my Master’s Degree in Game Programming & Management, I transitioned into the industry, combining my Computer Science background with my artistic eye to bring seemingly impossible visuals to life.
Much of my career has been dedicated to Fortnite: Battle Royale and its ecosystem, where I’ve built an extensive array of technical skills in VFX, scripting, and real-time rendering while contributing to many different kind of games along talented people