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One of the most common question you’ll have while being on your Tech Art journey is this:

[!Question] How can I lower the instructions of my material to optimize it ?

The vertex interpolator got introduced in Unreal 4.16 as a more convenient way to offset calculations to the vertex shader than the previous custom UVs method.

Why?

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Applications

[!Example]- Further Readings Must have a -/+ after the right bracket.